The following comments come from Alastair Cornish, External Designer for Heroes of Ruin...
- 227 different enemy creature types
- game will dynamically scale difficulty up when you’re playing in multiplayer
- expect more and stronger enemies
- play with other players regardless of level differences
- the party member that picks up gold drops will get a slight bonus
- for the most part, gold will be distributed equally amongst the rest of the party
- in single player, expect to see gear/item drops that focus in on your class, but you will see other class drops as well
- each time you enter a dungeon the layout will be different
- you will be required to revisit some dungeons
Link
- 227 different enemy creature types
- game will dynamically scale difficulty up when you’re playing in multiplayer
- expect more and stronger enemies
- play with other players regardless of level differences
- the party member that picks up gold drops will get a slight bonus
- for the most part, gold will be distributed equally amongst the rest of the party
- in single player, expect to see gear/item drops that focus in on your class, but you will see other class drops as well
- each time you enter a dungeon the layout will be different
- you will be required to revisit some dungeons
Link
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