Part of a WiiLoveIt interview with AQ Interactive's Ken Awata...
WLI: What sort of potential do you think this title carries in comparison to other 3DS titles, and how do you predict Western audiences will respond to this new IP?
KA: Of all the new features of the 3DS, we focused on its motion controls for Cubic Ninja. We want to show players that the 3DS is capable of other cool stuff, besides its 3D visuals! I suspect that Western players like moving their bodies more than Japanese players do, so I hope they fully enjoy "grooving out" to the gameplay. And I think the sharp, cute design of our little ninja protagonist will appeal to the perceptive tastes of players in the West (and especially in the UK).
Full interview here
WLI: What sort of potential do you think this title carries in comparison to other 3DS titles, and how do you predict Western audiences will respond to this new IP?
KA: Of all the new features of the 3DS, we focused on its motion controls for Cubic Ninja. We want to show players that the 3DS is capable of other cool stuff, besides its 3D visuals! I suspect that Western players like moving their bodies more than Japanese players do, so I hope they fully enjoy "grooving out" to the gameplay. And I think the sharp, cute design of our little ninja protagonist will appeal to the perceptive tastes of players in the West (and especially in the UK).
Full interview here
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