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Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

December 29, 2011

Metal Gear Solid: Snake Eater 3D - PS2 Vs. 3DS

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The top 2 pics are the PS2 version of MGS3, while the bottom two are of the 3DS version of the game.


Link

3DS - a look at the new eShop demos

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Direct link here

December 24, 2011

Nintendo holding another 'Nintendo Direct' web broadcast on Dec. 27th

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- second installment of the "Nintendo Direct" web broadcast 
- broadcasting on Dec. 27th
- show to feature info on Wii and 3DS
- broadcast starts at 12:00 Noon (JST)
- view the broadcast here 
Link

December 21, 2011

December 15, 2011

Japan - 3DS GBA Ambassador Games now available

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Cmon' NOA, when do we get our Xmas gifts?!
Direct link here

December 14, 2011

All 10 3DS Ambassador GBA games revealed - Available from Dec 16 in Japan

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Here you have it guys, the complete list of GBA Ambassador games. Hopefully we get word on when they're coming to other territories soon.

F-Zero: Maximum Velocity
Super Mario Advance 3: Yoshi's Island
Legend of Zelda: Minish Cap
Fire Emblem: The Sacred Stones
Kirby & The Amazing Mirror
Mario Kart: Super Circuit
Mario vs. Donkey Kong
Metroid Fusion
Wario Land 4
WarioWare, Inc.: Mega Microgames




Link

December 13, 2011

Dinosaur Office creator discusses Nintendo Video deal

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"Nintendo approached Collegehumor a while back about producing videos for the 3DS. We pitched them a lot of ideas, with the understanding that they would buy pilot episodes of several of them to be shown on the system. Then they'd pick one of those pilots for more episodes. We produced five pilots: Dinosaur Office, BearShark, Pizza Quest, Next Level and Duel. Dinosaur Office was the one Nintendo chose for more episodes.

Before the 3DS deal, some coworkers and I (Caldwell Tanner and Brian Murphy) had been making Dinosaur Office videos for youtube, on our own outside of work for fun. We hadn't even bothered pitching it to Collegehumor originally because we thought it was so weird that we were the only ones that thought it was funny. Some of our other coworkers were the ones that convinced us to pitch it for 3DS video." - Kevin Corrigan, co-creator

Check out the full interview here

Kid Icarus: Uprising - boxart, screens, fact sheet, NA trailer

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Check out more screens here

System:Nintendo 3DS
Release Date: Mar 23, 2012
No. of Players:up to 6 players
Category: Shooter
Publisher:Nintendo
Developer:Project Sora Co., Ltd.

Game Overview Take Aim at a Timeless Adventure Some 25 years after the original Kid Icarus™ game for NES™ captured the hearts and imaginations of gamers worldwide, Kid Icarus: Uprising brings the action and adventure of this beloved series to new heights – and new visual dimensions – on the Nintendo 3DS™ system. The dark goddess Medusa and her Underworld Army have returned, and they’ve got their sights set on the heroic angel Pit. With the aid of Palutena, goddess of light and guardian of the human race, Pit must fend off this malevolent threat. The richly immersive graphics of the Nintendo 3DS system offer incredible depth as Pit battles enemies by air and by land. Designed by Masashiro Sakurai – creator of Kirby™ and Super Smash Bros.™ – Kid Icarus: Uprising is an epic, action-packed odyssey that unfolds with stunning 3D visuals. The game also includes fully-voiced levels and an amazing soundtrack.

Each Chapter delivers nonstop action and is broken up into two sections: Air Battle and Land Battle. In Air Battle the action unfolds like a dynamic guided shooter. When Pit is facing enemies in Land Battle, the game play handles more like a third-person shooter.
Collect different weapons and learn the unique characteristics of each weapon type as you determine which weapon is best suited for each battle.

Experience an innovative take on multiplayer battles in Light vs. Dark, as two teams battle on land whittling away at the other team’s health meter each time a team member is defeated. The team battle then changes to a man-hunt once one team’s meter is emptied. The opposing team must target the other team’s lone angel to win the match.
The game includes AR Card compatibility. Using the built-in 3D camera on the Nintendo 3DS system, the game recognizes countless specially designed AR Cards, with animated game characters popping up in 3D on the game screen and even battling each other when two cards face off.

The game’s simple, intuitive play control has players hold the system in their left hand, while the right hand uses the stylus on the touch screen for targeting. The controls are simple enough to be grasped quickly, but offer layers of depth and strategy for advanced maneuvers.

To enjoy the 3D effect of Nintendo 3DS software, you must experience it from the system itself. All screenshots and videos on this website have been captured in 2D mode.

December 9, 2011

Resident Evil: Revelations - more footage

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Direct link and more here

Resident Evil: Revelations - more info on voice work, enemies and multiplayer

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- includes both English and Japanese (with English subtitles) voiceovers
- Chris Redfield is performed by Hiroki Tochi
- Jill Valentine is performed by Atsuko Yuya
- voice tracks in four other European languages
- the virus in Revelations is the T-Abyss virus
- this is a marine virus based on the T-Virus
- Veltro possess enough to contaminate one-fifth of the world’s oceans
- the name of the bio-scanner is the Genesis
- this allows you to scan enemies and look for hidden items
- it can also detect invisible B.O.W.s
- all enemies from the game’s single player story mode will appear in the co-op Raid Mode
- they will also have new abilities
- this includes higher defense or higher attack power
- up to 2 players can play Resident Evil: Revelations’ Raid Mode cooperatively
- can be played cooperatively either locally or over the Internet

Link

Capcom talks 3DS Vs. Vita, Resident Evil: Revelations budget, hope for Ace Attorney Investigations 2

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Here's an excerpt of a Siliconera interview with Capcom's Christian Svensson...

S: Capcom is supporting 3DS with Resident Evil: Revelations and Monster Hunter, and PlayStation Vita with fighting games like Ultimate Marvel vs. Capcom 3. As an early supporter of both handhelds, how do you think the two devices will differ in the kinds of opportunities they offer Capcom, over the next three years?


Capcom USA Senior Vice-President, Christian Svensson: It’s still early days so we’re a bit unsure as to where the differentiation between the platforms will happen once their libraries get fleshed out and capabilities are explored more post-launch. In the longer term, it wouldn’t surprise me if audience becomes a differentiating factor due to price points or feature set differences, but that remains to be seen.

Out of the gate, the exciting thing for us about 3DS is 3D. In particular our Resident Evil: Revelations team is making really good use of the 3D functions, but doing so in subtle ways. I think it’s one of the better uses of stereoscopic gaming on any platform, in large part because it doesn’t beat you over the head. It might be just me but I find a lot of 3D stereoscopic implementations somewhat ham-fisted, where the devs try to beat you over the head saying “LOOK IT’S 3D!!!!!!111!1!”.

On the Vita side, it’s been exciting to see how that platform just fits in with our development efforts on current gen systems. There are development synergies there that we haven’t typically been able to take advantage of in the portable space. It’ll also be really interesting to see how we can provide interaction between Vita games and PS3 games.

Svensson also discussed the budget and size of Resident Evil: Revelations...

As far as budgets and expectations, I think it’s fair to say that they’re both lofty. Resident Evil: Revelations is pushing the 3DS hardware harder than any other game on the system (in my biased opinion). The game itself is huge in scope and scale, as big as a full console title, which manifests itself by being the first title on the platform to make use of the 4GB memory card configuration.

Finally, Svensson also gave some hope for Ace Attorney Investigations 2, at least, when it comes to digital platforms.

As for AA Investigations 2, that potential exists but I can’t say definitively that it will happen. Conversations are ongoing internally about how to address the audience that’s clamoring for more AA goodness.

link

Resident Evil: Revelations - more details

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- most common enemy is the Ooze
- Ooze are a collection of pale, gelatinous monsters
- they have the ability to flow like liquid
- this allows them to emerge from grates, pipes and even laundry machines
- the cruise ship is called the Queen Zenobia
- the Ooze seem to be on the ship only
- new Ooze types will actually shoot projectiles at you
- some are far more physically powerful
- game has a balance of dishing out enough ammo to the player, as well as making sure you manage your supplies
- one point in the game you lose your ammo and guns, but still have to deal with Ooze
- you'll come across a fast-moving, twisted fish that simply attempts to bite your head off
- there's also a demonic water cockroach
- these enemies are tough to kill with traditional weapons
- Hunters make an appearance as well

Link

Nano Assault - Screens galore

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 Really looking forward to this one... I'm a huge fan of Shinen Games!


More here

December 7, 2011

3DS data transfer - more details

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- can only send your data 5 times
- option becomes unavailable after that
- data on your old 3DS will be deleted
- data on your new 3DS will be overwritten
- internet-connection is required
- the following data is transferred

Friendcode
Friendlist
Downloaded Games
Spot-Pass-Data
Street-Pass-Data
Additional Data
Ambassador Program-Data
System Data



Link

December 6, 2011

Capcom discusses the important steps of Monster Hunter Tri, future of the series in the states

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“It’s such a rewarding series and our most recent Western outing, Monster Hunter Tri on Wii was a huge step forward for the franchise, in large part because it’s much more accessible. It had a more gradual difficulty ramp than the PSP predecessors and support for a second stick aided camera use greatly. While the PSP titles have immense amounts of content (more than Tri), they have been more difficult get into than Tri with a much steeper difficulty curve which I think artificially truncated the expansion of the brand here.

The other major thing that Tri brought to the table which the PSP titles have not, is a proper online multiplayer implementation,” Svensson continues. “Monster Hunter at its heart is a cooperative multiplayer game and for our market, online play is essential. The adhoc-only approach for the US market is, more often than not, too large of a barrier to find mass acceptance.” - Christian Svensson, Senior Vice President at Capcom USA


Mr. Svensson also said that Capcom is going to continue growing the brand in the states, and hopes to get its popularity among the ranks of its other franchises.

“All of that said, the Monster Hunter brand will grow. Every subsequent outing of the title has found a larger audience than its predecessors in North America. We know the games are incredibly engaging and generate a passionate audience that while smaller the West, that audience is more vocal and passionate than just about any other brand we have (including Street Fighter or Resident Evil). I have no doubt that someday, its prominence in the West will rival our other brands.”

Link

Monster Hunter 3G - demo footage

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Direct link here

Harvest Moon: The Land's Origins - more screens

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More here

Iwata Asks: Monster Hunter 3G/4 - 4's debut trailer was real-time and playable

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- First Monster Hunter 4 footage was actually gameplay footage
- footage was in real-time and was being played by staff
- development on 3G and 4 have been progressing simultaneously
- the 4 team has learned a lot from 3G's development
- this is in terms of working with the 3DS hardware, as well as a few development paradigms
- 3G's development happened over a short period of time
- the staff feels a considerable amount of pressure working on 4
- if they were to carry out development as they have in the past, there is the possibility that they would fail
- the team continuously shows results while working on the project

Link