The following information comes from producer Brian Burleson...
"We didn't get the hardware for the Wii U until a couple of months ago, and we've been working on it since. The software, it's pretty easy to work on, so that makes things a lot easier. When you already have something working, especially on the Unreal Engine, it's a pretty basic, straightforward port at that point. Unreal makes it easier to do that, for sure. It's too early too early to talk about the specifics on that [Wii U functionality], because we've just got things working. We'll talk more about what that's going to be and what's going on in the future. But the goal is always to make it... for all the platforms to be the same. It really sucks to have a game be nerfed on one platform, or missing a feature on one platform. So the goal is always to make we're fully-featured, and that everything is the same experience. It [the game] runs on the console, and you can do some really cool stuff with it. We'll talk more about that in the future, but just think about the possibilities."
Stuff like this is always good to hear, although we heard it 6 years ago with the Wii and look how that turned out. Maybe the fact that the WiiU isn't starting out with ten year old tech might help? Of course, it might be starting out with 8 year tech. Only time will tell.
Link
"We didn't get the hardware for the Wii U until a couple of months ago, and we've been working on it since. The software, it's pretty easy to work on, so that makes things a lot easier. When you already have something working, especially on the Unreal Engine, it's a pretty basic, straightforward port at that point. Unreal makes it easier to do that, for sure. It's too early too early to talk about the specifics on that [Wii U functionality], because we've just got things working. We'll talk more about what that's going to be and what's going on in the future. But the goal is always to make it... for all the platforms to be the same. It really sucks to have a game be nerfed on one platform, or missing a feature on one platform. So the goal is always to make we're fully-featured, and that everything is the same experience. It [the game] runs on the console, and you can do some really cool stuff with it. We'll talk more about that in the future, but just think about the possibilities."
Stuff like this is always good to hear, although we heard it 6 years ago with the Wii and look how that turned out. Maybe the fact that the WiiU isn't starting out with ten year old tech might help? Of course, it might be starting out with 8 year tech. Only time will tell.
Link
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