The following information and comments come from Eiji Aonuma...
- After a couple years in development for MotionPlus, Aonuma started to wonder if this was the right direction for the title
- for a few months, Aonuma continued development without MotionPlus
- Katsuya Eguchi, developer of Wii Sports Resort, helped steer Aonuma back to MotionPlus use
"Mr. Eguchi came to me and said, 'Look at all these things you can do with Motion Plus, why wouldn't you use this in a Zelda game? It would be strange not to!'"
- last year's E3 demo was mostly just a demo of how swordplay could work
- this past year, the dev team was focused on "bringing bigger and bolder swordplay experiences to the game."
"This last year we've been testing those ideas, flushing them out, and integrating them into the game, bringing the whole package together. Tying all those elements together has been a big part of what we've done in the last year."
Link
- After a couple years in development for MotionPlus, Aonuma started to wonder if this was the right direction for the title
- for a few months, Aonuma continued development without MotionPlus
- Katsuya Eguchi, developer of Wii Sports Resort, helped steer Aonuma back to MotionPlus use
"Mr. Eguchi came to me and said, 'Look at all these things you can do with Motion Plus, why wouldn't you use this in a Zelda game? It would be strange not to!'"
- last year's E3 demo was mostly just a demo of how swordplay could work
- this past year, the dev team was focused on "bringing bigger and bolder swordplay experiences to the game."
"This last year we've been testing those ideas, flushing them out, and integrating them into the game, bringing the whole package together. Tying all those elements together has been a big part of what we've done in the last year."
Link
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