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June 22, 2011

Miyamoto on Wii U controller details, range, cradle idea, a desire for HD Zelda and more

The following comments comes from Shigeru Miyamoto...

- controller's screen is not actually able to process information, it just relays info
"Without going into the whether or not it is physically possible to use the device throughout your house, the device is designed for you to have your Wii U controller and television in the same room. They are designed to interact with one another."

On trying to solve the problem of gamers and non-gamers wanting to use the TV...
"That played into it a little bit. When you look at most TVs in home nowadays it takes awhile for them to turn on. That becomes a barrier for people. (With Wii U) you have a screen available at any time that you can check."

- Miyamoto envisions a cradle where the Wii U controller could rest on a table, ready to pick up and play
- Miyamoto would not comment on a charging cradle
"You should be able to play with it for the period of time you would need for something like an action game."

- Miyamoto envisions using the controller to browse the internet, and then have content set up and waiting for someone to turn on the TV
On the new controller opening up a new world for devs...
"It is going to be up to the developers to decide how they are going to take advantage of it."

On a desire to create an HD Zelda game...
"This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure. We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways. Even if you are using a simplier visual style it will still look very beautiful."

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