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June 19, 2011

Tekken creator talks Tekken 3DS design challenges, hopes to release it this year

A portion of a GamerNode interview with Tekken creator Katsuhiro Harada...

GN: Regarding Tekken 3DS, I remember last year when the 3DS was introduced, you were talking about the new technology. Do you find the 3D aspect to be a new challenge for you as a developer?

KH: One of the main challenges we had to start was the stages. The way we go about making stages for non-3D devices is quite different, and if you try to take a stage and port it to the 3DS, it may not stand out as much. Some of the structures, specifically how you design them, make them look better in 3D, and we need to pay special attention to that. Another difficulty in developing for 3D is when titles make the jump to 3D, they need twice the rendering power, so they often drop the frame rate to about half of what it is normally. We don’t want to do that with Tekken, as it’s always run at 60 frames per second, but we really want the 3D as well, so it’s something we’re working on still. Our tech demo here is running at 60 frames per second with full 3D.

GN: Now, this is just a tech demo, so the game is in the early stages. I’m assuming, then, that this won’t be out for a while like the console Tekken Tag 2, is that true?

KH: This hasn’t technically been announced, it’s not actually in the company lineup, but as the creator of the game, I’d like to have it out sometime this year.

Full interview here

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