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June 12, 2011

THQ - Wii U isn't a kiddie platform, Saints Row for 3DS was never in development

Part of a GameSpot interview with THQ's Danny Bilson...
DB: If you look historically, there were a couple of games that were there at launch that did really well on the Wii.

GS: Red Steel? 

DB: Red Steel for instance. But I don't look at it as a kiddie platform. I look at it as a platform for everybody, and it has the power for everybody. So there's going to be a lot of core games from other companies as well as us on there, and I think the gamer's going to go for the best experience, wherever it is. Ultimately, the hardware is a small investment compared to what [gamers] spend on software. If you buy 10 games, that's $600, and a platform? I don't know what their price point is, but it's a smaller investment [than the software]. I have no concern at all that core people are going to say [derisively], "Oh, it's Nintendo." Core gamers love Zelda. They love Mario. It's all part of whatever a great game is.

GS: What happened to Saints Row: Drive-By?

DB: Honestly, it was an Xbox Live game that we started that was really good, but the costs were getting really high for the platform, so we shelved it. That's all it is; it's not really a big story.

GS: Wasn't it announced on the 3DS as well?

DB: No, we talked about doing a Saints Row 3DS game, but we never started it. We have a couple of other things in development on the 3DS, but we wound up not starting that and starting a couple of other brands instead. There was no drama in any of that, honestly.

Full interview here

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