"The short answer is yes [we have a better idea of Wii U's power]; the longer answer is not quite. As every new piece of hardware and every new development library comes through we get a greater understanding of the power. With our early research we had been very happy with the output of the box and we expect that that will only go up moving forward. There are added challenges for us as developers when you think about rendering on two screens and what that might mean, but we're looking forward to that challenge. It's still moving, but I think we'll be able to do anything that we can do on PlayStation 3 and Xbox 360 on the Wii U."
Can Wii U provide experiences beyond what the 360/PS3 can handle?
"I think that's our hope, but again we're still in the early stages."
How is the online shaping up?
"[Online is] something that we're working very closely with Nintendo on. We are highlighting to them what we believe are the most important elements to that infrastructure to deliver a connected experience that we think is the future of gaming. They have demonstrated an openness and willingness to work with us and work with developers that I think will only land us in a positive place. We're working through the development with them now. We have a series of people who are under very strict NDAs as you can imagine, operating with them, building that system out."
What's FIFA 13 looking like for Wii U?
"The timing of that VIP party [Wii U launch] is largely dependent on Nintendo, which we're waiting to hear like everyone. We're preparing development and we will make a judgement-call on the timing of that and how it relates to the other platforms once they have a better idea of when they're launching. We are in pre-production for everything on FIFA, so we have our long-lead team thinking about Kinect ... Wii U ... What FIFA looks like on PS3, PC, Xbox 360 in general. But the core team is still finaling FIFA 12. So it's very much an early pre-production ideation phase right now."
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