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July 7, 2011

Iwata on software that engages adults and children, using Nintendo tech in the classroom, using the 3DS for virtual museum tours

The following comments come from Satoru Iwata...

There are two aspects of the suggestion "there should be software which adults can enjoy further" that I would like to touch on. One is that even though such software titles already exist, we have failed to make them widely known. And second, because games were originally entertainment mainly enjoyed by children or young men, even though we have been working hard to expand the age range and offer entertainment which can be enjoyed by a wide range of people, we still have more work to do. If I understand your request correctly, you want Nintendo to develop games which fulfill people's intellectual curiosity by combining culture and entertainment in a clever way, so I would like to consider it as a future challenge for us.

I understand that your second question was, "By using the technologies of Nintendo in a good way, is it possible for you to eliminate the need to carry around many heavy books, by making textbooks electronic?" Or, it was probably more of a suggestion that, if we go one step further in the computerization of textbooks, "Isn't it possible for Nintendo to make study itself more fun by using its technologies?" Nintendo is involved in a project called "DS Classroom," which uses the Nintendo DS system. With this system, the teacher uses a PC while each student has a Nintendo DS. Tasks are sent from the teacher's PC to each Nintendo DS, enabling each student to tackle tasks at his/her own pace and interact with the teacher. Each student's results are automatically calculated in the teacher's PC, which makes it easier for the teacher to evaluate the progress of each child. This system has been very well-received by the teachers who have started using it. However, it can be difficult to use gaming devices in places of education because some educators believe that video games are things that children play with that interrupt their studies, so there is a certain hurdle for us to overcome in order to work cooperatively in the educational fields. 

Therefore, keeping in mind that some people who believed that "video games = a waste of time" changed their minds when they played software such as "Brain Age" or "Wii Fit," we would like to increase the number of people in the field of education who can think of ways of utilizing our technologies or know-how by combining education and entertainment in a beneficial way. To that end, I think the most important thing is to produce good examples, so we would like to work towards that.

In addition, you referred to a "universe" theme. I interpreted it that you are asking for the possibility for us to create more things that "fulfill people's intellectual curiosity," but not only their curiosity about the universe. Now this is just an example, but we have been discussing internally in the company how we could make use of Nintendo 3DS to offer the realistic experiences of visiting various museums worldwide. I believe that if we could offer something like this in the future, I would be able to answer your request to a certain degree.

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