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August 3, 2011

Iwata transcript - Digital distribution, micro-transactions, flexible billing

I have never rejected the idea of micro-transactions. What I previously said was, "A business that offers a game for free and provides micro-transactions is totally separate from how we are communicating the value in our game business and therefore, in that framework, the premium value of our game content may be damaged." (*2)

To the question, "What will Nintendo do in the future regarding micro-transactions?" or "How will Nintendo prepare micro-transactions for its platforms?" we are preparing a system for micro-transactions and so-called add-on content for both the Nintendo 3DS and the Wii U, and for the Nintendo 3DS we are targeting to release something this calendar year. This means that we will be able to give flexible options to software developers on our platform, but "what to do with Nintendo's policy as a software developer" is a separate issue.

This is a good opportunity, so I would like to talk about what Nintendo is thinking as a software developer. Generally, it may be thought that Nintendo is reluctant toward micro-transactions, meaning that Nintendo is not interested in gaining profit through add-on content or micro-transactions. I have been discussing this topic with Mr. Miyamoto for a fairly long time. For example, let's say there is an occasion where a user says, "I'm done playing this game but I would play it more if there were additional stages," and we were able to focus the right amount of energy to develop additional stages and that way, by distributing the additional stages, we were able to extend the life-span of the game or stimulate social topics, or increase sales. Then, we would discuss whether we could sell the add-on content at a price where both Nintendo and consumers would be satisfied. For example, in the future, I think it will be all right to have a situation where we prepare an additional stage and say to consumers, "Can you pay some more to play this?" On the other hand, and I'd like to emphasize that this is only me talking from Nintendo's point of view of what we want Nintendo to do, and we do not intend to comment on whether another company is right or wrong, and I would like to avoid any misunderstandings on this point, but, I would also like to mention that, under Nintendo's set of values "charging money just for changing the parameters to unlock something or to allow some large advantage," is a totally different earnings structure that is not compensation for creative work and, while pursuing this may create short-term profits, Mr. Miyamoto and I discussed that we should not use this type of billing system since we think that we will not be able to make long-term relationships with our consumers.

Also, there is one other thing. In the past, the business model for a packaged game was that, after paying some money in the beginning the game could be played as much as you want, but whether this business is going to last, everyone is discussing in relation with the affects of smartphones and social games. Nintendo thinks that it is all right to have various ways of payment depending on the content. To realize this, and this will relate to your second question, but, if we can not improve on how well we can exchange data with consumers digitally, or in other words, we can not realize this unless we raise the Internet-connection ratio and our consumers become familiar with electronic payments. Currently, the connection ratio for the Nintendo 3DS is much higher than that of the Nintendo DS but not at a 100% satisfying level, and it is only a portion of that ratio when it comes to people who have paid for download content. Therefore, by delivering more attractive proposals, we would like our consumers to feel that the purchased content and how much work was put into that content balances out when obtaining digital content. In other words, we are hopeful of constructing a sustainable digital business. We have just started the Nintendo eShop and there is room for improvements there, but I think we have met the preconditions better than ever. In my mind, I would like to make the presence of the Nintendo eShop much larger in three years time. I don't mean to say that we will no longer have packaged games in three years but what I mean is that we will have one more pillar. In the event of this occurring, the transaction volume (for digital business) under expectation is obviously not 5% or 10% of growth but a more drastic change, and I am strongly motivated to increase the number of people who will use money digitally and create a future where consumer do not feel any resistance in doing so. I think that the next three years will be very important. - Satoru Iwata

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