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October 20, 2011

ONM: The Legend of Zelda: Skyward Sword review - more details and spoilers

Spoilers, spoilers, and more spoilers. That's what ONM's Skyward Sword review is full of. If you're in the mood to get spoiled, check out the info after the jump.

- most refined telling of the classic Legend of Zelda story
- "Skyward Sword is the best Zelda Game ever made"
- Sealed Grounds are home to The Imprisoned
- this is the black beast boss that haunts Link's nightmares and is after Zelda
- basic enemies change and get harder as you progress
- later in the game you'll happen upon the Technoblin enemies that use electrically-charged swords
- flail the Wiimote around you will scare away the bugs
- side quests for NPCs include odd jobs, fetch quests, and rescue missions
- high level upgrades require rarer treasures to use as materials
- there's a Rito-like person named Horwell
- he is a plant collector as well as an instructor at the Knight Academy
- temples place less of an emphasis on moving from room to room
- locations are weird and fascinating
- dungeons are more linear and shorter
- still find the typical "find item, use against boss" formula in this game
- intense pace
- takes new and old toys, mixes them with puzzles you thought you knew, to make them fresh all over again
- by the end of the game your inventory will be made up mostly of new gadgets
- Mogma Mitts take you to a grid-like underground area where you'll crawl around to find secret routes and shortcuts
- tons of Goddess Cubes scattered across the surface
- traveling Goron archaeologist's name is Gorko
- he's studying the history of the land
- "Skyward Sword is not only one of the best-looking games on the Wii, but one of the best-looking games out this Christmas on any platform you care to mention."
- Fi is generally "non-intrusive"
- if you want her to, she'll tell you information about an enemy and lay down a few basic tactics
- she'll also evaluate how you fared against the same enemy type earlier in the game
- Dowsing ability is upgradeable to help you find hearts and other useful stuff
- diving from your bird is a new "definitive moment" for the series
- classic "hero saves the world with a magic sword" story
- pinnacle of the series, of motion gaming, and possibly even Nintendo's entire history
- hasn’t fallen short on its promises
- constantly surprising adventure
- breathtaking, inspiring vistas
- charming, funny, and memorable characters
- “an absolute masterpiece from start to finish, entirely deserving of our gushing praise and unbridled hyperbole, and a contender for the crown of best game on Wii.”
- Most enemies require a degree of forethought before attacking
- Catching bugs is more difficult than you think
- wildly flailing the net will scare the bugs away
- “Some old items make a reappearance, such as your slingshot and bow, though by the game’s close your inventory will be largely made up of strange and funky new gadgets.”
- Game races from new location to new location
- You’ll get showered with new toys that use MotionPlus in interesting ways before throwing you into situations in which they’re mixed up with old mechanics you thought you’d mastered in previous areas in the game, creating new puzzles and challenges
- Some locations “are utterly un-Zelda like”
- the game “tirelessly works to surprise you, and it never fails to do just that”
- game looks the most impressive while you’re riding your Loftwing, “with the full brunt of the game’s painterly, impressionist art style stretching out from the warm, pinkish, bubbling clouds below to the daubed, dark green hues of distant sky islands. It’s an animated, flowing watercolor, the effect both cleverly masking the limitations of the Wii’s draw distance while simultaneously and effortlessly pleasing the eyeballs.”
- Fi is “a charming character”, “vastly intelligent, calculating, verbose and incongruosly ‘digital’ sounding.”
- The game’s inhabitants “give Skyward Sword’s world real flavor and texture.”
- “Skyward Sword stands as an ode to a series that has endured all of recent gaming history. It marks the dizzying pinnacle of both the Zelda series and motion-controlled gaming itself. It’s a huge accomplishment that, even by Nintendo’s own record, stands out as one of their finest.”
- Second opinion: “You can tell Nintendo have spent many years honing this to near-perfection. More than worth the wait”

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