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June 20, 2011

Ancel explains why Rayman Origins went retail instead of download, relates the game to Zelda

The following information comes from Michel Ancel...

“We moved to a boxed product because of the way that the Rayman franchise works. In a Rayman game, you get all your powers and go back and revisit areas. It is like Zelda in that regard. And that format just isn’t compatible with an episodic download model. We didn’t want people to feel obliged to download each episode. So the structure of the game drove us to the boxed game. The title rolls out this year to celebrate ten years of the character, which also spawned the successful Rabbids franchise. A huge amount of people asked for a boxed game – Rayman fans were demanding it. Which is quite funny, when you consider what people say about the rise of downloads.”
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