Part of a Kotaku interview with Eiji Aonuma...
K: How much do you get in royalties every time another developer uses Z-targeting in their post-Ocarina games?
Mr. Aonuma: Recently, it's been common for new ideas to be patented immediately, and it's difficult for people to figure out how to escape this situation. While I think that this is the right way for things to be from a business perspective, I also fear that this situation may impede the maturation of new technology. I believe that the process of everyone improving upon great ideas in different ways leads to new ideas. I want the idea of Z-targeting to develop into something even greater through the efforts of many different developers, and I want to keep being one of the developers that improves upon great ideas.
K: Some people find Navi to be annoying. Do you find Navi to be annoying? Is there a way to silence her in Ocarina of Time 3D?
Mr. Aonuma: Going on an adventure by yourself is lonely and dull. Navi may seem "annoying" at times, but it's hard to imagine Ocarina of Time without communication with Navi, and communication partners like Navi have been employed in different forms in subsequent games in the Zelda series.
I think that how you feel when you have to say goodbye to a partner who you sometimes thought was "annoying" is an important element of the experience of Ocarina of Time.
K: Why did Link have to go back to being a kid? He just saved Hyrule. Surely he should be allowed to stay grown up.
Mr. Aonuma: Through the guidance of Zelda, Link was able to become a young man without maturing mentally. So Zelda returned Link to his child form once more. I think she wanted him to live a life in which he grew up normally. Also, if Link didn't return to being a child for us, we wouldn't have the story of Majora's Mask, so this is a part of the story that I really want to remain the way it is.
Full interview here
K: How much do you get in royalties every time another developer uses Z-targeting in their post-Ocarina games?
Mr. Aonuma: Recently, it's been common for new ideas to be patented immediately, and it's difficult for people to figure out how to escape this situation. While I think that this is the right way for things to be from a business perspective, I also fear that this situation may impede the maturation of new technology. I believe that the process of everyone improving upon great ideas in different ways leads to new ideas. I want the idea of Z-targeting to develop into something even greater through the efforts of many different developers, and I want to keep being one of the developers that improves upon great ideas.
K: Some people find Navi to be annoying. Do you find Navi to be annoying? Is there a way to silence her in Ocarina of Time 3D?
Mr. Aonuma: Going on an adventure by yourself is lonely and dull. Navi may seem "annoying" at times, but it's hard to imagine Ocarina of Time without communication with Navi, and communication partners like Navi have been employed in different forms in subsequent games in the Zelda series.
I think that how you feel when you have to say goodbye to a partner who you sometimes thought was "annoying" is an important element of the experience of Ocarina of Time.
K: Why did Link have to go back to being a kid? He just saved Hyrule. Surely he should be allowed to stay grown up.
Mr. Aonuma: Through the guidance of Zelda, Link was able to become a young man without maturing mentally. So Zelda returned Link to his child form once more. I think she wanted him to live a life in which he grew up normally. Also, if Link didn't return to being a child for us, we wouldn't have the story of Majora's Mask, so this is a part of the story that I really want to remain the way it is.
Full interview here
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