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June 8, 2011

Miyamoto and Iwata agree: Wii caused the core/casual split, but Wii U will fix it

"One of the key reasons that such things as the core and the casual exist today is that we decided not to adopt HD on the Wii console." - Miyamoto

"I'm sure everyone would agree that we tried really hard to go wider, but even though we worked aggressively to go deeper in certain areas, the general public's impression that Nintendo was casual grew as time went by." - Iwata

"I think this (Wii U) is an opportunity for those games that were considered to be core up to now, to evolve into something [with an] even more interesting structure. That core vs. casual debate seems like something that can never see a resolution, but with Wii U, I have a feeling that it all may change. If we are able to break those psychological barriers with Wii U, I feel like we will be able to take our goal of expanding the gaming population even further to the next step." - Miyamoto

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