The following information comes from a Nintendo Power interview with WayForward's Matt Bozon...
- features a cute, but feisty female lead
- complete various action and puzzle solving stages
- the focus is more on action
- main character is a law-enforcement officer, Patricia Wagon
- Metroid-like gameplay stages
- eliminate Space Hooligans
- unique puzzle mechanic that gets players watching in stereo and exploring solutions in the third dimension
- jump and shoot with block-switching puzzles sprinkled throughout
- team is made up entirely of Contra 4 veterans
- main character is a robot
- Space Hooligans are a group of hostile lifeforms created by the five Hooligan Sisters - dangerous criminal masterminds who masquerade as ditzy girls
- puzzle example:
In a simple puzzle, you might need to cross a pit that’s too wide to jump past. By using your Switch power, you can pull distant blocks closer to the screen in 3D and use them as stepping stones. However, any blocks on the playfield will retreat into the background. That’s all pretty basic stuff. Where it gets complicated is when you have to think several steps ahead. Will the blocks underneath your feet pull away? Will the blocks in the background zoom up and smash you? What will happen if you pull blocks out from under an enemy?
Puzzles are built around these kinds of mysteries, and the interesting and unexpected outcomes. ...After reaching a high ledge you might find yourself face to face with an enemy. Or to remove a foe you might need to drop him into a new area by switching out blocks, and then fill him full of lead. Even firing your weapon can be a puzzle, since pellets can impact on “switchable” objects.
- bottom screen features the Hooligan Tracker, which is a digital compass that points a way to enemies
- find all enemies and then you can head to the extraction point
- levels are longer than previous games, but the overall experience is a little bit shorter
- one boss is an auto-switching monster
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- features a cute, but feisty female lead
- complete various action and puzzle solving stages
- the focus is more on action
- main character is a law-enforcement officer, Patricia Wagon
- Metroid-like gameplay stages
- eliminate Space Hooligans
- unique puzzle mechanic that gets players watching in stereo and exploring solutions in the third dimension
- jump and shoot with block-switching puzzles sprinkled throughout
- team is made up entirely of Contra 4 veterans
- main character is a robot
- Space Hooligans are a group of hostile lifeforms created by the five Hooligan Sisters - dangerous criminal masterminds who masquerade as ditzy girls
- puzzle example:
In a simple puzzle, you might need to cross a pit that’s too wide to jump past. By using your Switch power, you can pull distant blocks closer to the screen in 3D and use them as stepping stones. However, any blocks on the playfield will retreat into the background. That’s all pretty basic stuff. Where it gets complicated is when you have to think several steps ahead. Will the blocks underneath your feet pull away? Will the blocks in the background zoom up and smash you? What will happen if you pull blocks out from under an enemy?
Puzzles are built around these kinds of mysteries, and the interesting and unexpected outcomes. ...After reaching a high ledge you might find yourself face to face with an enemy. Or to remove a foe you might need to drop him into a new area by switching out blocks, and then fill him full of lead. Even firing your weapon can be a puzzle, since pellets can impact on “switchable” objects.
- bottom screen features the Hooligan Tracker, which is a digital compass that points a way to enemies
- find all enemies and then you can head to the extraction point
- levels are longer than previous games, but the overall experience is a little bit shorter
- one boss is an auto-switching monster
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