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June 27, 2011

Kojima explains how Snake made it into Super Smash Bros. Brawl, doesn't dislike Snake's Revenge

The following comments come from Hideo Kojima...

On Snake's inclusion in Brawl...

“I worked hand-in-hand with [director] Mr. [Masahiro] Sakurai, who I also consider a friend. At the time Nintendo thought that Snake felt like a Sony character, and didn’t think he would fit into SSBB. However, I really wanted Snake in the game, and it was through Mr. Sakurai that we were able to reach a consensus and make that happen.”

On Snake's Revenge for the NES...

“I wasn’t involved with Snake’s Revenge for the NES either. However, this was created by the Kobe development team and wasn’t what I would consider a ‘bad game.’ Actually, one of my juniors was working on the NES Snake’s Revenge and he said to me, ‘We’re making a sequel to Metal Gear, but what I really want is a true sequel made by you, Kojima-san.’ It’s because of that request that I ended up creating Metal Gear 2 on the MSX2. If Snake’s Revenge for the NES had never existed then there would not have been an MG2 and there would never have been an MGS for the PS1.”
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