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July 10, 2011

Sakaguchi discusses The Last Story development, writing, gameplay and music

- Sakaguchi says The Last Story is the first game since Final Fantasy VII where he chose to flesh the game and its systems out
- the only other game he did this with was Final Fantasy

“There are also places in games, such as the moment when you open a castle door for the first time, when you think, ‘I’d like some story here’. For The Last Story, especially because I wasn’t making it using my usual method but rather started by implementing the game systems, there were times when I’d have to begin by finding such places. I was thinking about where I could bury the story, as it were. That’s why I used a new method of writing the script, trying to write it in map units. During the process of making these into a game, I’d think ‘where can I bury this episode?’, and if the order I buried the different parts changed, there were times when I’d also change the flow of the story. I think players hate it when they play a game where the story isn’t developed where they want it to. Can’t you imagine them thinking ‘I’m being pushed around by some self-important story writer’? ...So when the door opens with a thud, as well as playing the dun-dun-dun-duuun music and displaying a message saying ‘this is ___ castle’, that is the moment for adding some kind of story. That was the thing I was most aware of on this project.”

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