TG: There are some interesting new items in Skyward Sword, such as the Digging Mitts and the Beetle. How do you deal with the challenges of adding these new items with their new capabilities? And are there any ideas for equipment didn't make it into the game?
EA: Every time we introduce new items and capabilities into the game, they're very important. They allow you, as a player, to grow within the game and have new abilities. We had many ideas for new abilities in Skyward Sword. Some of them didn't work and so we abandoned them. Some of them, though, we're keeping. Even though we couldn't make them work in this game, we felt they're still good ideas. Maybe we can make them work on the Wii-U. It's possible you might see them in another game we make in this series.
TG: Speaking of the Wii-U, can you tell us about any of the plans you have for that platform? We were all blown away by the Zelda demo you showed on the Wii-U at E3. What can you tell us about that project?
EA: We're definitely excited about the Wii-U and its capabilities as a platform (laughs). Of course I can't really tell you any details about that at this point. However, I should say the demo you saw at E3 is more of a starting point at this time, especially from a graphical standpoint. You should expect many changes, because as I mentioned earlier, our starting point is the gameplay and how we can make it work. It's possible the game will look very different by the time it comes out.
TG: Can you tell us anything about your future plans for Zelda on the 3DS? We all loved Ocarina Of Time, but do you have any plans for any new titles for the Nintendo handheld?
EA: (Laughs) I really can't talk about that! We are working on something, though. There was the Ocarina of time, which was an adaptation of that title to the new platform. The new 3DS game will be a continuation of our efforts on that platform. (Laughs) I'm sorry, I can't say any more.
No comments:
Post a Comment