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Showing posts with label monster hunter 4. Show all posts
Showing posts with label monster hunter 4. Show all posts

December 6, 2011

Capcom discusses the important steps of Monster Hunter Tri, future of the series in the states

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“It’s such a rewarding series and our most recent Western outing, Monster Hunter Tri on Wii was a huge step forward for the franchise, in large part because it’s much more accessible. It had a more gradual difficulty ramp than the PSP predecessors and support for a second stick aided camera use greatly. While the PSP titles have immense amounts of content (more than Tri), they have been more difficult get into than Tri with a much steeper difficulty curve which I think artificially truncated the expansion of the brand here.

The other major thing that Tri brought to the table which the PSP titles have not, is a proper online multiplayer implementation,” Svensson continues. “Monster Hunter at its heart is a cooperative multiplayer game and for our market, online play is essential. The adhoc-only approach for the US market is, more often than not, too large of a barrier to find mass acceptance.” - Christian Svensson, Senior Vice President at Capcom USA


Mr. Svensson also said that Capcom is going to continue growing the brand in the states, and hopes to get its popularity among the ranks of its other franchises.

“All of that said, the Monster Hunter brand will grow. Every subsequent outing of the title has found a larger audience than its predecessors in North America. We know the games are incredibly engaging and generate a passionate audience that while smaller the West, that audience is more vocal and passionate than just about any other brand we have (including Street Fighter or Resident Evil). I have no doubt that someday, its prominence in the West will rival our other brands.”

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Iwata Asks: Monster Hunter 3G/4 - 4's debut trailer was real-time and playable

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- First Monster Hunter 4 footage was actually gameplay footage
- footage was in real-time and was being played by staff
- development on 3G and 4 have been progressing simultaneously
- the 4 team has learned a lot from 3G's development
- this is in terms of working with the 3DS hardware, as well as a few development paradigms
- 3G's development happened over a short period of time
- the staff feels a considerable amount of pressure working on 4
- if they were to carry out development as they have in the past, there is the possibility that they would fail
- the team continuously shows results while working on the project

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