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July 13, 2011

Iwata Asks: 3DS eShop - Making shopping fun, regional content managers, rankings, VC details and more

- a main goal was to make the shop more fun, so that anyone would like to visit it, even if they didn't have a particular reason in mind
- adding elements of the Wii Shop Channel and Nintendo Channel doubled the dev team size
- one of the designers went to video game and book stores to learn about ways to display content for casual purchases
- an eShop demo was made in order to get opinions from people
- precise searching was something people wanted early on, but that opinion changed later on as the eShop took shape
- the eShop manager in each region can freely rearrange shelves
- an eShop managers' group was formed in order to share opinions and details
- the 5-star ranking system was met with a lot of debate, so much so that there were plans to use different ranking systems in different regions
- handling taxes in all different units of money measurement was a nightmare
- the server team in America is working on tax rates
- tax rates in America are causing a lot of trouble, due to all the different rates for zip codes
- screen speed was sped up to make the shopping experience more pleasurable
- this was done by using a database of likely content for the user
- Nintendo Video content will swap in and out on its own
- cannot save videos
- this was done because of video rights issues as well as the amount of videos that would clutter up the 3DS
- view downloaded videos without being connected to the internet
- 3D Classics development started at the end of 2009
- 3D Classics: Xevious was the first title worked on
- working on the 3D adaptation brought up issues with spatial relationships in the original
- this took 20 times the amount of work it would normally take to port a game
- the graphics and programming were redone from scratch
- the team enhanced the graphics at one point, but Miyamoto and Iwata both said to put it back in the original style
- Tennis was worked on as a 3D Classic, but the results were underwhelming and more issues arose, so development was scrapped
- translating Game Boy games to the 3DS VC wasn't as easy as just porting
- the way things look when flashing looked completely different on the 3DS than it did the Game Boy
- eShop region manages discuss what classic games they want to see on the Game Boy VC
- when these managers choose games, the production cost and practicability are discussed
- an actual Game Boy unit was referenced many times during 3DS VC development in order to get the right feeling

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