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Showing posts with label Resident Evil: The Mercenaries. Show all posts
Showing posts with label Resident Evil: The Mercenaries. Show all posts

June 29, 2011

Capcom goes into great detail on Resident Evil: The Mercenaries save decision, not meant as DRM/trade-in block

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The following response comes from Capcom community manager Shawn Baxter...

First, here's the official statement:

'In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset. The nature of the game invites high levels of replayability, encouraging fans to improve mission scores. The save mechanic ensures that both original and unlocked game content will be available to all users. Secondhand game sales were not a factor in this development decision, and we hope that all our consumers will be able to enjoy the entirety of the survival-action experiences that the game does offer. '

Second, here's the gist:

There was no intention of lessening the experience of the game. Essentially, RE Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It's not some secret form of DRM. It's simply the way we designed the save system to work with the arcade type of gameplay.

Third, here's a short Q/A:

Q. What type of game is Resident Evil The Mercenaries 3D?
A. Resident Evil: The Mercenaries 3D is a time-based score attack game very similar in style to an old school arcade game. Across the various levels, players must defeat hordes of enemies, unlock new weapons, and collect hidden bonuses to rack up high scores. After time has run out, a rank and score are displayed. The game does not feature a traditional campaign or story mode.


Q. Is it true that the game can only be played through once?
A. No. This is not true. Resident Evil: The Mercenaries 3D is a non-linear experience where there is no set end to the game. It is a score attack game and progression is defined as improving upon previous high scores. Players can replay each mission as many times as they like to continually challenge themselves to improve.


Q. Does the inability to reset the save game data mean that those purchasing a secondhand version of the game will have content missing?
A. Resident Evil: The Mercenaries 3D consists of 30 time-based missions, through which the player unlocks skill upgrades as they progress through the game. Anyone purchasing a copy of the game secondhand would have access to all the missions and skills that the original owner unlocked, in addition to the content that was available to the original user.


If there are other concerns, I'll do what I can to answer.

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Resident Evil: The Mercenaries - launch trailer

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Direct link here

June 27, 2011

Resident Evil: Revelations - more demo footage

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Direct link here

Capcom - Inability to delete Resident Evil: The Mercenaries' save file won't hurt trade-in value

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"The game's value at second-hand in the UK is not affected by whether or not the game can have its data reset. Customers in the UK will not experience a reduced second-hand value should they wish to trade in their purchase." - Capcom statement

So people that buy the game used could potentially have everything already unlocked... Okay Capcom, whatever you say.

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June 24, 2011

June 1, 2011

Resident Evil: The Mercenaries - more details, another bonus costume

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Info: Only 8 characters (Chris, Claire, Wesker, Hunk, Barry, Jill, Rebecca and Jack)
Only 8 levels
9 loadouts (Every character can have each other's loadouts and there is also a special 9th loadout as well)
4 missions on each level (Fist two missions are the normal/basic stuff from the other games. 3rd mission has some a big boss at the end of it. 4th mission makes you face off with waves of enemies, each wave completed gives you a few extra minutes on the clock, each wave will get harder)

Weapon loadouts:
 Chris- Pistol, rifle, shotgun
Jill- Machine gun, knife, shotgun
Rebecca- Machine gun, grenade launcher, no third weapon
Claire- Pistol, grenade launcher,rifle
Hunk- Pistol, grenade launcher machine gun
Barry- Pistol, magnum, rifle
Jack- Bow, knife, rocket launcher
Wesker- Pistol, magnum, triple shotgun
Bonus- ???

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Resident Evil: The Mercenaries - 8 minutes of footage

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Direct link here

Resident Evil: The Mercenaries - more screens

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Some more old and new pics here

May 29, 2011

New Resident Evil: The Mercenaries Screens

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Believe it or not, there is another set of new screens out for Resident Evil: The Mercenaries...

Check them out here

May 27, 2011

Giant Resident Evil: The Mercenaries Huge Collection of Screenshots

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Here we have tons (Over 80 to be exact) of screenshots from the upcoming Resident Evil: The Mercenaries game. Some are old, some are new. I expect this to be the largest collection of pics of the game until it's release

Check them out here

Resident Evil: The Mercenaries - another Japanese promo

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Direct link here

May 26, 2011

Resident Evil: The Mercenaries - characters trailer

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Direct link here

Resident Evil: The Mercenaries - third Japanese commercial

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Direct link here

Resident Evil: The Mercenaries' characters have alternative costumes

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It seems every character in Resident Evil: The Mercenaries is going to have an alternate costume that you unlock once certain conditions in the game have been met. It makes me wonder what the other alternative costumes look like...

Link